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The Sandpoint Devil

An unnatural amalgam of loathsome animal parts, this mangy beast skulks forward — walking perversely upright — on the rear legs of a powerful horse. Its body and head grossly equine, the torn wings of some giant bat sprout from the thing’s poxspotted hide. Calloused, milky eyes glare balefully from a nearly skeletal head as a rasping hiss escapes a muzzle filled with broken yellow wolf teeth.

The Sandpoint Devil CR 8

Source Pathfinder #1: Burnt Offerings pg. 94
NE Large outsider (native)
Init +3 ; Senses darkvision 60 ft., low-light vision, scent; Listen +20, Spot +20

Defense

AC 21, touch 12, flat-footed 18 (+3 Dex, +9 natural, -1 size)
hp 102 (12d8+48)
Fort +10 , Ref +11 , Will +7
DR 5/cold iron ; Immune fire ; SR 14

Offense

Speed 40 ft., fly 60 ft. (poor)
Melee 2 kicks +19 (1d8+8) and bite +14 (2d6+4)
Space 10 ft. , Reach 10 ft.
Special Attacks bay, hellfire breath, trample (2d6+12)
Spell-Like Abilities (CL 10th)
At will - fog cloud (DC 15), gust of wind (DC 15), pyrotechnics (DC 15), scare (DC 15)
3/day - dimension door (DC 17), phantasmal killer (DC 18)

Statistics

Str 26 , Dex 16 , Con 18 , Int 8 , Wis 16 , Cha 16
Base Atk +12 ; Grapple +24
Feats Alertness, Dodge, Mobility, Spring Attack, Stealthy
Skills Climb +15, Disguise +9, Hide +16, Intimidate +8, Knowledge (geography) +7, Listen +20, Move Silently +20, Search +6, Spot +20, Survival +11

Ecology

Environment any coastal
Organization solitary (unique)
Treasure none
Advancement 13-24 HD (Large)

Special Abilities

Bay (Su) When the Sandpoint devil screams, all creatures within a 300-foot-radius spread must succeed on a DC 19 Will save or become panicked for 2d4 rounds. This is a sonic, mind-affecting, fear effect. Whether or not the save is successful, a creature is thereafter immune to the Sandpoint devil’s bay for 24 hours. The save DC is Charisma-based.

Hellfire Breath (Su) The Sandpoint devil can unleash blasts of infernal flame in a 30-ft cone, once every 1d4 rounds (damage 6d6 fire, Reflex 20 half). Any creature that fails the save also takes a –4 penalty on attack rolls, saves, ability checks, and skill checks. This effect lasts for a number of days equal to the damage taken, but is otherwise treated and can be removed as per the spell bestow curse. The save DC is Constitution-based.

Trample (Ex) Reflex half DC 24. The save DC is Strength-based.

Description

A shadow in the Lost Coast’s all-too common mists, it makes its presence known by baying terrible half-howls, half-screams that echo from the eerie stones of the Devil’s Platter. The Sandpoint devil has haunted the lands around its namesake town for more than 10 years. Those who have seen the beast and borne witness to its horror describe it as a horse-like thing, with a nearly skeletal head filled with sharp, lupine teeth. From its lean, equine body jut a pair of ragged bat wings, its forelegs end in powerful hooves, capable of supporting it weirdly upright like a man. Details vary of its other features, but eyes that glow a demonic red; a tail like a reptile; and broken, stag-like antlers are also commonly reported.

The Sandpoint devil most commonly appears on misty, moonless nights. A thief of livestock, kidnapper of children, and bringer of woes, countless tales surround the beast. Fully half the farmers in the Sandpoint region claim to have seen the creature on at least one occasion. Some stories say the devil is a manifestation of evil and that its coming foretells times of great woe—explaining its numerous sightings around the time of the Late Unpleasantness. Others explain away the creature as some ancient, wizard-warped beast that hides in the deepest crags of the Devil’s Platter.

Yet, for all the talk and to-do about the legend, little concrete proof ever lingers to widely confirm the creature’s existence. Thus, many hold that the Sandpoint devil is but the drunken fantasy of local boozers and simple yokels. But even cynics are quick to change their minds when the mists rise on the lonely moors and only a few timber walls protect against the lurking, hungry things prowling the night.

Variants

Although the Sandpoint devil is a unique creature, similar mysterious abominations might be found elsewhere in Golarion. Once, a creature matching the description of the Sandpoint devil was reported as far east as Darkmoon Vale, capering at the whim of a local witch. Deep in the jungles to the south, statues of a being very similar to the Sandpoint devil have been found in the ruins of Wat Kyript. The tribes of the Ginji Mesa also have a similar local legend, fearing the Nightsnake, a gigantic serpent with bat wings and the power to transfix a man with its gaze.

Hypnotic Gaze (Su): As per the spell hypnotism, 30 feet, Fortitude DC 19. The save DC is Charisma-based. A Sandpoint devil with a hypnotic gaze has CR +1.